You have to have a good sense of humor to think this way.
You have got to have the talent to make a great video game.
It’s about the art of making something that’s actually entertaining and challenging, not about getting everyone to go out and buy something.
But you also have to know how to make the games you want to make and then, of course, the art.
So, that’s what I do.
It takes me a long time to get all of these things done.
In fact, I have a hard time even getting through the first year, because I have to spend so much time doing a bunch of little things.
I don’t have time to sit down and sit down with my team and go, “Okay, here’s the basic stuff that we need to make this game.”
But I can go through it.
And I know I’m going to make it great.
So I do, and it’s great.
When I get the first draft, it’s just like, “Wow, that was great!”
You just kind of have to put it all together, and you have to be able to build on that.
The first thing I do is I’ll sit down, and I’ll write down all of the things I need to get done in terms of the art, and then I can take the next step, which is to actually put it together, in terms that I can actually make it happen.
So that’s the fun part.
I have an amazing team of people who have done all of this work and they’re working on it.
I’ve got a couple of different artists who are actually putting it all in place and creating it.
It really feels like I’ve been working for years.
So if I’m able to make something like this, and if it’s good enough, I’m really happy.
I’m just hoping that I’ll be able be able put this game out in the world and maybe a little bit be able help people out in some way.
[Laughs] And then if that doesn’t happen, I’ll probably never get to work with that team again.
But that’s really what I try to do.
I get all these people working on this game, and that’s awesome.
I’ll see if I can be like, Hey, let’s go do that.
It’ll be amazing.